
Revenue from crypto wallets and interfaces fell 60% year-over-year to around $400 million in the first half of 2026.
That’s according to a new report from 1kx, with the market intelligence provider noting that rising gaming and gaming revenues are what have stopped the decline in the wider consumer sector from worsening.
Wallet revenue falls as games take larger share
In the first half of 2025, portfolio revenues hit around $1.1 billion, but latest figures show it fell to around $400 million during the same period this year, with the drop of around $700 million mainly due to lower trading activity and volatile cryptocurrency prices.
DePIN, short for decentralized physical infrastructure networks, also saw its revenue decrease by 10%, from $293 million to $264 million.
The decline in income affected the entire consumer sector, which in the first six months of 2026 ended up bringing in $5.0 billion, or about $600 million, or 11% less than in the first half of last year.
According to 1kx, this smaller overall decline was largely due to gambling, whose revenue rose 8% to $3.3 billion after raking in around $3.1 billion during the same period last year. This category now represents the largest portion of the sector’s reported revenue.
“Games’ overall resilience offsets portfolio weakness, but highlights a heavy reliance on volatile categories,” the account concludes.
Wallet activity and network adoption tell different stories
Elsewhere, other wallet-related metrics across major blockchains have yielded mixed results. For example, according to Santiment data, since mid-October, the Bitcoin network has lost about 30,000 non-empty wallets, bringing the number to just under 60 million, which the analytics firm sees as a possible sign of capitulation by small holders. This, he noted, created better conditions for BTC’s recovery than a sudden rush of buyers.
Meanwhile, Ethereum presented a different picture, with data from the same source showing that its number of non-empty wallets reached well over 207 million in September, around the same time that the amount of ETH staked had surpassed 40 million, with Santiment on this occasion suggesting that the numbers indicated increased participation in the network even after months of price action that was relatively weak.
Wallets typically generate revenue by charging swap or transaction fees alongside integrated DeFi services, and it should be noted that a larger number of addresses does not automatically translate into higher fees. What the first half figures suggest is that wallet revenues have been affected by trading conditions, with crypto gaming revenues less exposed to any slowdown.
The article Crypto Wallets Lose $700 Million in Revenue in First Half of 2026: Report appeared first on CryptoPotato.